Hand Projection Mapping

After finishing my initial capstone prototype I wasn’t to happy with it because even though it worked very nice, it was to boring for my taste. So i decided to spin it off into something crazier.

A game that will live in your hand through projection mapping.




Calibrating the hand has two main stages. Aggregating the right amount of points and then shifting the camera. To aggregate the points needed to successfully map your hand with the projector we need to save the 3D point of the leap motions index finger and the 2D point of where the mouse thinks that index finger is. In the image bellow you can see the calibration process.


This image shows what happens when you don’t aggregate the points correctly. The image will be offset from your hand.



In contrast, this images show how it looks in OF when  you have successfully calibrated the hand projections.

good_calibration_2 good_calibration_3